Part 1: Standing Together Entirely in the Clients' Worlds
- jnro.psychotherapist

- Aug 2, 2020
- 2 min read
Updated: May 29, 2024


Children often face significant constraints in expressing and experimenting with powerful meaning-making. While some barriers are beneficial—preventing them from dismantling houses brick by brick on a whim—others hinder their ability to share private experiences and articulate their complex internal worlds.
Play, however, is a vital medium for the flourishing of agency.* Minecraft, as an experiential-creative platform, grants children remarkable control over their actions and outcomes. It offers a safe space for them to explore beyond conventional limitations and developmental boundaries.
In Minecraft, children can break free from the constraints of childhood, transcending physical strength and artistic dexterity. They can push the boundaries of their creativity and learn about scientific concepts in a hands-on way. This allows them to represent their most important thoughts, feelings, beliefs, fears, experiences, talents, and hopes with adaptive bravery.
Children, who are naturally developing motor coordination and confronting limited strength, may not yet be able to build physical structures as tall or precise as they envision. However, in Minecraft, they can create glowing skyscrapers that reach magnificently into the clouds. They can also delve into their curiosity and fear of darker impulses, exploring caverns of burning lava that symbolize their deepest psychic fantasies, pains, and interpersonal anxieties. Remarkably, we can enter these worlds with them in uniquely meaningful, three-dimensional, and safely embodied ways.
Minecraft offers veridical attunement and isomorphic representation that no other medium can match. This enhances children's ability to communicate essential thoughts, feelings, and fears that might otherwise remain unspoken.
In many ways, Minecraft doesn't only provide children with fantastical and wonderfully sensational powers of construction and expression. It also gives us new, larger ears with which to listen and stronger eyes with which to see.
....continued in part two of seven Therapeutic Benefits for Clients in Virtual Worlds: Clients Show Us What They're Battling: Inside & Out


*Axioms, from the canon underpinning this article's approach to meaningful play, suggest that within environments which are – for example, any of the following – sensitive (Ferenczi, 1950), attuned (Winnicott, 1957), mirroring (Fonagy, 2003), recognizing (Benjamin, 1995), reciprocal (Erikson, 1968), interactive (Stern, 1985), symbiotic (Mahler, 1975), metabolizing (Klein, 1975), articulating (Stolorow, 2007), tender (Sullivan, 1953), validating (Linnehan, 1993), cherishing (Young-Bruehl, 2000) play can be received as an essential language of expression (Landreth, 2003; Landreth, 2012) through which clients can experience ameliorative reorganizations of “meanings, concepts, feelings, self-understanding” (Axline, 1949) leading to non-fixated paradigmatic development (Pieper,1999; Pieper & Pieper, 1990; Pieper & Pieper, 2001; Pieper & Pieper, 2016) which enables us to grow into self-actualized, self-regulating, relationally available and psychologically satisfied humans (Erikson, 1950, 1968; Rogers, 1961) with adaptive capacities for highly coordinated covariations of interest as well as equitable mutualities of dependence (Kelley, 1978), thus empowering us with agentic abilities to be contributing, fulfilled members of reciprocally constructed social bodies (Giddens, 1984) as well as emotionally aware individuals capable of abandoning ourselves, in the best ways, to any present moment (Jean-luc Nancy, 1993) with its sacred possibilities for communion (Buber, 1970), truly intimate connections (Brene Brown, 2012; Patrick Carnes, 1992), and meaningful existential engagements (Frankl, 1984) which altogether essentially make life worth living (Johann Hari, 2018; Camus, 1991; Gabor Mate, 2008). Which is to say, despite moments of levity, play in Minecraft is anything but frivolous.




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